Aug 05, 2005, 12:10 AM // 00:10
|
#81
|
Ascalonian Squire
Join Date: Jun 2005
Guild: Speshal Needs Klass
|
Quote:
Originally Posted by Tactical-Dillusions
Going back to my original post because i never read the "state of the game letter" previously... (silly me).
The mentioned changes sound exciting...especially the drops being increased for "nerf bat bruised" players like myself.
Does that mean you will also remove the enchant removal from jade scarabs? They never used to do that until nerf #1 came along...long long ago.
Can we please (when the bots are finally defeated as the letter states will happen) have a massive <[emphasis] area where it's a farmers paradise?
Give us millions of tengu braves of level 25 that don't stop chasing you like cowardly sand drakes do.
Give us a shallow lake full of level 30 lighting drakes.
Give us an area with 2000 hellhounds so our smiting monks can have a total blast!!
Yes, the farmers would be insanely rich and have the most uber maxed out gear but EVERYONE would benefit because they would be able to sell all this stuff at insanely low prices to EVERYONE.
Please don't act as if farmers can hold unlimited gold...i reached my cap for storage and had to buy a guild hall to make room for gold...even though i would never use the hall!
Please make sand worms use hamstring - it is so funny to see worms kill people who you are escorting around the desert. ROFL
Why ask for that specific nerf? Why not? That's a fun one. We all know where the worms show up, so those who can fight them don't care about hamstring...the junior players however....lol.
PvE arena - c'mon Gaile - i have mentioned this half a dozen times. Please just quote this paragraph and say you have seen it and discussed it over cookies and coffee and it's "on the way"
Wave after wave of monsters which get increasingly harder and more variable until you are defeated. Play solo (if you dare) or with henchies or friends/guild.
Starting level (round 1) 1 x level 1 river skale tad
Later level (round 50) 25 x lvel 20 hydras.
Even later (round 80) 90 x level 25 drake bosses.
Later still (round 150) 120 x level 35 bone dragons.
Yes it goes on... (round 280) 300 U***** Ruriks
How fun and replayable would that be? ENORMOUSLY FUN! Stand your ground like the undead hordes and thunderhead keep...hold them off or be defeated.
"Beast Master Archer has reached level 100 in the tombs of endurance and won a place in PvE heroes history!"
"Beast Master Archer has reached level 200 in the tombs of endurance and won a place in PvE heroes history!"
"Beast Master Archer has reached level 300 in the tombs of endurance and won a place in PvE heroes history and become the ALL TIME HIGH!" lol
|
I love your posts!! and agree with everything you say... BRING BACK THE FUN!!
Town invasions too!!! Wheres the ANET gone from the Beta days?
|
|
|
Aug 05, 2005, 12:30 AM // 00:30
|
#82
|
Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
|
I posted this in another thread... but I think it's more appropriate here. It's a thought I had about the source of the complaints with the game, and perception of the game itself both by ANet and the players:
I don't know if this is the right thread for this, but I just had an idea about why things are going where they are going. Instead of creating the ideal PvP experience (that they promoted prior to release) ANet has decided to make Guild Wars into "the free WoW". And given the response from many of the "PvE diehards" I think that's exactly what's happened. People have flocked to this game from other MMO's... EQ2, Lineage, WoW, you name it... and have come here for the free experience. Has ANet decided to cater to them instead of the PvP community they originally targetted? I think that's a valid question.
Whatever the case... I just want to see the game succeed. :P
|
|
|
Aug 05, 2005, 01:00 AM // 01:00
|
#83
|
Krytan Explorer
|
Quote:
Originally Posted by PhineasToke
I am very concerned by the number of players in general (lowered districts), my Guild members, and friends who have left the game permanently. I am also very concerned by how few new players I meet in pre-seared. I keep a pre character just for observing the world, and mostly I see veteran players recasting characters.
|
Before I stop logging in my guild leader was offline over a month (and I was invited by that player), the last time we seen a officer was 4 days ago with most officers also being offline for several weeks or months.
The situation of the rest of the players was no diferent, most were offline for a very long time and I seen about 2-3 people including me that still regulary played.
I suspect that became the norm on most PvE guilds, it also does not help being in a guild only give us a channel and the whole guildhall is useless (only point would be conducting a meeting but we have the Guild channel for that) for such guilds.
Quote:
Is it because of replayability
|
In my case I can say that the game lacks replayability, the class expecific quests end at Yak bend and you just need to use 3 character to see then all, you can do all in less that a weak.
Besides the regular farming grind there is the mission grind.
Doing a mission once ... ok, doing twice ... fine, doing it for the 45th time with a new character is grind.
We dont have ascended players, we have ascended character and as following the storyline is OK for the first time its certainly not for the 3rd time, its something player have shown they avoid ... thats why we have Forge runners since those people do not wish to go over the whole ascention grind again.
Quote:
or some other factor I am unaware of?
|
The reason is boredom.
You beat time game ... well there is elite capturing and quests but chances are you beat the quests already and "wait for the right boss to spawn" gets real old really quickly.
So whats next ... nothing, Underworld and Fissure of Woe ends up being too long, too deadly and too nerfed to serve the needs of most players (expecialy the ones in "never gets favor" europe servers) so there is nothing left but farming but since that is a huge grind it just make players frustated and even more bored.
There is no alterantive to farming as gold income, there is no player crafting and the NPC crafters end up being a no choice because we have to farm for the materials, pay a high cost and end up selling at a lost due to the lowest price set being far under craft cost (thats my pet peeve with the whole pricing deal) and the trader buying price many times dont even cover the cost, selling IS a pain in the ass since we have to spam the trade channel and hope someone actualy wants it and its willing to pay the price.
|
|
|
Aug 05, 2005, 01:16 AM // 01:16
|
#84
|
Academy Page
Join Date: Jul 2005
Location: I live in uuuuh... my house!
Guild: -none-
Profession: W/Mo
|
1.more emotes
2.improve looks of warriors!they look cheezy.
3.i like to know what happen to GWEN
|
|
|
Aug 05, 2005, 02:00 AM // 02:00
|
#85
|
ArenaNet
|
You know, honestly, no one is considered a "minority," vocal or otherwise. We will definitely remain open to input from anyone, no matter his or her playstyle. It's our intention and our commitment to continue to hone Guild Wars to be the game that people want to play. No matter who they are. No matter where they are. No matter how they want to play. Period.
__________________
Gaile Gray
Support Liaison
ArenaNet
|
|
|
Aug 05, 2005, 02:01 AM // 02:01
|
#86
|
Academy Page
|
Quote:
Originally Posted by Gaile Gray
You know, honestly, no one is considered a "minority," vocal or otherwise. We will definitely remain open to input from anyone, no matter his or her playstyle. It's our intention and our commitment to continue to hone Guild Wars to be the game that people want to play. No matter who they are. No matter where they are. No matter how they want to play. Period.
|
except pvpers
if it hurts PVE ability to play in PvP maps
_____________________
Dac the Hork
|
|
|
Aug 05, 2005, 02:04 AM // 02:04
|
#87
|
Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
|
Quote:
Originally Posted by Gaile Gray
You know, honestly, no one is considered a "minority," vocal or otherwise. We will definitely remain open to input from anyone, no matter his or her playstyle. It's our intention and our commitment to continue to hone Guild Wars to be the game that people want to play. No matter who they are. No matter where they are. No matter how they want to play. Period.
|
I was going to post a "actually arenanet said..." type of post but i didn't want to cramp your style Gaile.
You do it so much better than me.
Can we have that massive field of tengu braves for us poor farmers? It's easy for you to create, *nudge nudge* lol
|
|
|
Aug 05, 2005, 02:05 AM // 02:05
|
#88
|
Frost Gate Guardian
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
|
Already been said to some degree, but balancing issues need to be corrected for PvP. This includes the need for skill changes (Nature's Renewal), armor choices (Relatively no need to run anything but gladiator's armor as a warrior), and lastly and this is completely just my opinion, a need for necromancer refinement.
Currently there are very few reasons to choose a necromancer as a primary pvp character, considering that not enough people are dying to provide ample energy from soul reaping and soul reaping has absolutely no skill lines in it to encourage you to choose necromancer as a primary. Heck, if you want to be a necromancer, just go ele/necro and use their greater energy reserves or mesmer/necro and know that you will always have energy, not wait till someone dies.
**Edit - Spelling error.
|
|
|
Aug 05, 2005, 02:12 AM // 02:12
|
#89
|
Ascalonian Squire
Join Date: Aug 2005
Guild: I'm vintage.
Profession: Rt/
|
Will there be more hairstyles, flashy armor, pets for the ranger profession, and customization, in general? it's nice to see some variety in the game.
|
|
|
Aug 05, 2005, 02:14 AM // 02:14
|
#90
|
Academy Page
|
btw gaile
look at the overwhelming majority of players against the increase in skill gain and faction increase..
It is an amazing outcry.
A.Net needs to take notice of the massive "we love grind" movement.
btw gaile show this video at the workplace tomorrow
http://www.gamespot.com/pc/rpg/guild...w_6101982.html
Does Jeff still work at anet?
___________________
Dac The Hork
Last edited by Guild-Hall Messenger; Aug 05, 2005 at 02:27 AM // 02:27..
|
|
|
Aug 05, 2005, 03:01 AM // 03:01
|
#91
|
Frost Gate Guardian
|
I think it should be made such that the probablility of dropping good or rare items increase when you have more members in your party. this would encourage team play.
|
|
|
Aug 05, 2005, 03:05 AM // 03:05
|
#92
|
Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
|
ArenaNet is a new company and they have made a fantastic...and free online game.
I don't think they anticipated just how successful it would be in such a short space of time. Look at all the people who have flocked from other online games to play Guild Wars.
Anet were caught like a fish out of water because they were underprepared for it's astounding success.
Being a new company, it's not surprising they were a little aprehensive.
What are they doing?
Working like crazy mofo's to kick out all this new stuff that we want and ask for and that takes months. They didn't know that a vast proportion of us would finish the game so quickly and crave more of it.
They realised that they were underprepared and are sweating their asses off to please every single one of us right now.
People wonder why there are no fantastic streaming updates lately...that's because they are working on the waves of ideas that they get flooded with every day. They are a company that has limited staff, budget and time.
Give them credit, a little time and our continued support through these forums and Guild Wars will continue to evolve into everyones dream.
I can bet that the folks behind the pay-per-month MMORPGS will be having sleepless nights over guild wars.
So many people ask them questions, send emails, point out problems, request things etc. Please don't complain when they say "we're working on it"....they don't have time to answer everyones questions.
Despite my 1 rant per month (being a power player too) , Anet continue to have my support.
Keep up the great work.
|
|
|
Aug 05, 2005, 03:05 AM // 03:05
|
#93
|
Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
|
Quote:
Originally Posted by telarin
I think it should be made such that the probablility of dropping good or rare items increase when you have more members in your party. this would encourage team play.
|
No, it would just encourage botters to group together. Sure they'd have to modify their scripts a bit, but the increased profits would make it worth their while. Until something is done about the rampant bots, moving the drop tables back up in ANY way will just encourge more botting.
|
|
|
Aug 05, 2005, 03:15 AM // 03:15
|
#94
|
Krytan Explorer
|
And so we have to run afraid of THE EVIL BOTS that simply do nothing, yes they gain gold but I am not grief by a bot.
Drops always suck, drops such even more at the end since here we are with lv 20 character and we see what, groups of 4+ lv22+ enemies that will still only one item ... why you think people make monks builds just to farm?
Because henchman are a buch of thievering AI bots that arena net made to NERF the players, most of the time we get almost nothing on map if we run with a 8 members party, they steal gold and they steal drops.
I rather take the human bots stealing gold with me having more drops that the Arena Net henchman bots stealing gold and I getting crap out of it.
|
|
|
Aug 05, 2005, 03:15 AM // 03:15
|
#95
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Blue State
Guild: K A R M A
Profession: Mo/Me
|
Along with this
I would also like to request or rather inquire as to the fate of our beloved little Unnatural Signet. Will we be seeing a revamped version of that soon, something with an AoE effect?
|
|
|
Aug 05, 2005, 03:19 AM // 03:19
|
#96
|
Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
|
Quote:
Originally Posted by Red Sonya
...My really only complaint is the Droknar's runs that just about everyone is doing now (because many have to to be competitive in the lower level arenas.)...
|
they aren't doing it to be competitive, they are doing it because they don't like to lose, both in the arenas and on missions.
|
|
|
Aug 05, 2005, 03:47 AM // 03:47
|
#97
|
Ascalonian Squire
|
Quote:
We believe Observer Mode, along with far more detailed statistics for each battle, will enable a greater number of players to enjoy Guild Wars at higher level of play. And that means more fun for everyone.
|
People have been asking for more detailed statistics and observer mode since the beginning, can't wait to see it finally in place.
Sorrows Furnace - Whatever. Given your stance on farming I somehow doubt your claim of "accelerated sources of XP and rare items". It'll probably be one of those play through once dealies, and if someone manages to get a good, constant source of rares out of it, it'll be nerfed. You know I'm right.
As for it being free content, color me unenthused. How come we're still playing with the same PVP maps we've had since E3E?
Quote:
We have been making significant strides in gathering and tracking data about botters. Our belief is that the better we are at combating bots, the more we are able to protect the economy for everyone. As we succeed, you can expect significant changes to the availability of high-quality loot for normal players.
|
First of all, Guild Wars never had a functional economy in the first place. Players have been telling you this since E3E. There are no gold sinks, and all the fixes and nerfs you made to farming have just made it a pain in the ass for new players. Not that I care anymore, since I got everything I needed the first two weeks.
Quote:
In coming updates, you should expect a significant increase in the rate of item unlocking and skill acquisition through both PvE and PvP. In other words, you will be able to get Faction, XP and rare items more quickly.
|
You mean how you reduced skill point gain per level after ascension to 20k xp and expected that to fix the grind and shut people up for the longest time?
I know better than to let Arenanet get my hopes up anymore.. there's been too much letdown. My prediction: Faction gain will be increased plus 10 or something equally retarted, rather than 30x the rate of what it is now.
Quote:
With this in mind, we have been testing a variety of playbalance adjustments internally for some weeks now.
|
It's too bad most of the internal testers are crap. I remember seeing alpha players and devs alike getting stomped by people who had never played the game before. Now with a lot of the alpha PVP players gone, it's even worse.
|
|
|
Aug 05, 2005, 03:52 AM // 03:52
|
#98
|
Banned
Join Date: May 2005
Location: East Texas
|
Quote:
Originally Posted by Drakron
Well this is in a nutshell the state of the game for me.
Stop playing over a week ago because its boring.
|
Then what are you doing here, and, more specifically, what are you doing posting in a thread about the 'state of the game' if you have moved on? What the hell?
|
|
|
Aug 05, 2005, 04:05 AM // 04:05
|
#100
|
Krytan Explorer
|
I stop playing because of the lag issues and never feel to go back again.
And this is a public forum, I even own and have installed Guild Wars ... I was not aware that I had to play the game x time in order to retain posting abilities on this forum.
And its quite fitting I post that on a "state of the game" since it shows some people quit playing for the time being for some reasons, beats listing to the small hardcore player base that is unlikely to sustain the game in relation to sales, all games have one and Guild Wars is no diferent.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:31 AM // 05:31.
|